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The Eos Experience


  • Eos at forefront


    Always at the forefront

    You understand what it takes to get a show done – and so does Eos. In the fast-paced lighting industry, production needs are always growing. Your console’s software grows alongside them, continually adding compelling new control features that can revolutionize the way you work - without sacrificing the things you love most about Eos.

    Eos software updates are always free, so your console never stops getting better. See what’s new in the latest version of Eos.



    Eos works with you

      Eos works with you
     

    Eos is approachable for programmers of every level. The software anticipates the way you work, putting the most important tools front and center to keep you working quickly. The simple command-line structure seamlessly translates design ideas to keystrokes. When you select a fixture, Eos presents all the relevant controls and hides anything that would get in the way.

    And it’s not just the software that works to make you look good. A wealth of free training materials and a robust online community of users makes the Eos experience a welcoming one. And if you get stuck, 24/7/365 global support means that you’re never alone. If you’re new to Eos, we suggest starting here.



    Work your way – on a computer or a console

    The same powerful software engine powers every level of the Eos family, so you can take advantage of the full Eos experience on shows of every size. You don’t even need a console to get started with Eos. You can download the free software and get started programming on your Mac or PC. If you want your computer to talk to – and even control – your lighting system, simply unlock Eos with the ETCnomad USB key.

    Eos Software Your Way

    Eos at forefront


    Always at the forefront

    You understand what it takes to get a show done – and so does Eos. In the fast-paced lighting industry, production needs are always growing. Your console’s software grows alongside them, continually adding compelling new control features that can revolutionize the way you work - without sacrificing the things you love most about Eos.

    Eos software updates are always free, so your console never stops getting better. See what’s new in the latest version of Eos.



    Eos works with you

      Eos works with you

    Eos is approachable for programmers of every level. The software anticipates the way you work, putting the most important tools front and center to keep you working quickly. The simple command-line structure seamlessly translates design ideas to keystrokes. When you select a fixture, Eos presents all the relevant controls and hides anything that would get in the way.

    And it’s not just the software that works to make you look good. A wealth of free training materials and a robust online community of users makes the Eos experience a welcoming one. And if you get stuck, 24/7/365 global support means that you’re never alone. If you’re new to Eos, we suggest starting here.



    Work your way – on a computer or a console

    The same powerful software engine powers every level of the Eos family, so you can take advantage of the full Eos experience on shows of every size. You don’t even need a console to get started with Eos. You can download the free software and get started programming on your Mac or PC. If you want your computer to talk to – and even control – your lighting system, simply unlock Eos with the ETCnomad USB key.

    Eos Software Your Way


  • What's inside Eos?

    Eos offers a wealth of customizable interfaces, which let you dive deep into granular control to set up your workspace just the way you like it.






    Magic Sheets

    Magic Sheets

    Magic Sheets come alive within Eos. Import images and drawings, create programmable buttons, faders and controls on your displays, and build custom user interfaces for your show. Magic Sheets can be tailored to many aspects of production, whether you need a designer-friendly status display for a complex rig, a DIY toolkit for programming on the fly, or simple touchscreen controls to help a weekend volunteer get lights onstage.


    Video Introduction to Magic Sheets →

    Back To Top


    Augment3d

    Augment3d

    Augment3d is more than just a simple visualization tool - it is a full 3D programming environment that brings new dimensions to your workflow. Import your scenic models and lights directly into Eos to better collaborate with your production team, and then click to focus your moving lights. Augment3d includes built-in fixture position estimation tools to help you quickly match your model to your rig. And with the Eos RFR App, your iOS and Android devices transform into an augmented-reality-enabled Focus Wand.

    Learn Augment3d with this series of video tutorials and workbooks.

    Back To Top


    Colors

    Color

    Modern LED lighting fixtures provide near-infinite potential for mixing and fine-tuning your colors – but your time behind the desk is finite. The award-winning Eos Color suite provides intuitive interfaces that allow you to quickly see, select and fine-tune your color – whether you’re gel-matching, programming a color fade, adjusting your metameric color recipes, or responding to a director’s vague request to “make that light less blue."

    Take a deep-dive into color theory and ETC color tools with this video seminar.

    Back To Top


    Effects

    Effects

    Effects aren’t always just about the whiz-bang spectacle. The Eos effects engine allows you to quickly and intuitively get dynamic looks onstage, with chases, movement, and step-based effects. But just like other areas of Eos, the power lies in your ability to harness granular control. You can use your broad-stroke looks, or dig into the details to hone important moments in your show.

    Get started with a video introduction to Eos effects.

    Dive deeper into effects with this video seminar with programmer David Kane.

    Back To Top


    Pixel Mapping

    Pixel Mapping

    The Virtual Media Server is an in-console video-to-array mapping system, allowing you to quickly get movement into your show without the use of an expensive video server. With built-in content to get you started and the ability to import your own images, video or text, Pixel Mapping is an excellent supplement to the Eos effects engine.

    Learn all about the Virtual Media Server and Pixel Map controls with this video tutorial series.

    Back To Top


    Direct Selects

    Direct Selects

    When you’re programming a show, you have to make things happen fast. Direct Selects arrange all the building-blocks of your show file into customizable, user-friendly grids on your touchscreens or Target Keys, allowing you to quickly find and interact with presets, palettes, beams, and other programming content.

    Video introduction to Direct Selects

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    Playbacks

    Playbacks

    Eos excels at building cue lists with a lot of detail, but sometimes you need to grab handles and operate on the fly. Eos boasts a full suite of effects and timing management tools on Playbacks. You can busk using cue lists and submasters or enhance your live-programming show file with content lists of palettes and presets, with comprehensive filters to manage what actually goes onstage.

    Learn all about live programming with Eos with this video tutorial series.

    Back To Top


    Timecode

    Timecode, show control, OSC

    Entertainment production is a collaborative industry, and the lighting team isn’t the only department contributing to the audience experience. Eos uses many show control languages to talk, listen and coordinate with other systems in your venue to keep your performance on track. If you want to automate playback or handle complex sequences that are too fast to call, simply sync Eos to your time code device. For one-off events, Eos can accept triggers from MIDI show control (MSC), MIDI notes, Open Sound Control (OSC), or analog contacts – and it can even trigger actions in other systems.

    Back To Top


    Macros

    Macros & Automation

    Almost anything you can do manually in the system can be automated with a macro. Macros let you speed up repetitive command line syntaxes or automate complicated tasks, allowing you to more deftly interact with your rig. 

    Macros can be manually fired, linked to playback, or be triggered by outside show control sources to automate complicated sequences without the need for a user to intervene.

    Learn more about Macros in this video overview.

    Back To Top


    Multi-user

    Multi-user environments

    Sometimes you need more than one pair of hands on a programming job. Eos Family consoles and controllers are capable of handling up to 99 discrete users, each with their own partitioned segment of the show file*. On a large-scale, multi-programmer show, you can split up your rig by fixture type to speed the tech process. In a TV studio, immersive production, or other multi-room venue, you can maintain separate programmers and cue lists for each space. Either way, multi-user environments ensure that all users have access to the fixtures they need without getting in each other’s way.

    Learn more about building and expanding your Eos system.

    *Element 2 is the exception – it is a single-user environment.

    Back To Top

    Back To Top

    Magic Sheets

    Magic Sheets come alive within Eos. Import images and drawings, create programmable buttons, faders and controls on your displays, and build custom user interfaces for your show. Magic Sheets can be tailored to many aspects of production, whether you need a designer-friendly status display for a complex rig, a DIY toolkit for programming on the fly, or simple touchscreen controls to help a weekend volunteer get lights onstage.


    Video Introduction to Magic Sheets →


    Augment3d

    Augment3d

    Augment3d is more than just a simple visualization tool - it is a full 3D programming environment that brings new dimensions to your workflow. Import your scenic models and lights directly into Eos to better collaborate with your production team, and then click to focus your moving lights. Augment3d includes built-in fixture position estimation tools to help you quickly match your model to your rig. And with the Eos RFR App, your iOS and Android devices transform into an augmented-reality-enabled Focus Wand.

    Learn Augment3d with this series of video tutorials and workbooks.


    Mobile Color

    Color

    Modern LED lighting fixtures provide near-infinite potential for mixing and fine-tuning your colors – but your time behind the desk is finite. The award-winning Eos Color suite provides intuitive interfaces that allow you to quickly see, select and fine-tune your color – whether you’re gel-matching, programming a color fade, adjusting your metameric color recipes, or responding to a director’s vague request to “make that light less blue."

    Take a deep-dive into color theory and ETC color tools with this video seminar.


    Mobile Effects

    Effects

    Effects aren’t always just about the whiz-bang spectacle. The Eos effects engine allows you to quickly and intuitively get dynamic looks onstage, with chases, movement, and step-based effects. But just like other areas of Eos, the power lies in your ability to harness granular control. You can use your broad-stroke looks, or dig into the details to hone important moments in your show.

    Get started with a video introduction to Eos effects.

    Dive deeper into effects with this video seminar with programmer David Kane.


    Mobile Pixel

    Pixel Mapping

    The Virtual Media Server is an in-console video-to-array mapping system, allowing you to quickly get movement into your show without the use of an expensive video server. With built-in content to get you started and the ability to import your own images, video or text, Pixel Mapping is an excellent supplement to the Eos effects engine.

    Learn all about the Virtual Media Server and Pixel Map controls with this video tutorial series.


    Mobile Direct

    Direct Selects

    When you’re programming a show, you have to make things happen fast. Direct Selects arrange all the building-blocks of your show file into customizable, user-friendly grids on your touchscreens or Target Keys, allowing you to quickly find and interact with presets, palettes, beams, and other programming content.

    Video introduction to Direct Selects


    Mobile Playbacks

    Playbacks

    Eos excels at building cue lists with a lot of detail, but sometimes you need to grab handles and operate on the fly. Eos boasts a full suite of effects and timing management tools on Playbacks. You can busk using cue lists and submasters or enhance your live-programming show file with content lists of palettes and presets, with comprehensive filters to manage what actually goes onstage.

    Learn all about live programming with Eos with this video tutorial series.


    video tutorial series

    Timecode, show control, OSC

    Entertainment production is a collaborative industry, and the lighting team isn’t the only department contributing to the audience experience. Eos uses many show control languages to talk, listen and coordinate with other systems in your venue to keep your performance on track. If you want to automate playback or handle complex sequences that are too fast to call, simply sync Eos to your time code device. For one-off events, Eos can accept triggers from MIDI show control (MSC), MIDI notes, Open Sound Control (OSC), or analog contacts – and it can even trigger actions in other systems.


    Macros Automation

    Macros & Automation

    Almost anything you can do manually in the system can be automated with a macro. Macros let you speed up repetitive command line syntaxes or automate complicated tasks, allowing you to more deftly interact with your rig. 

    Macros can be manually fired, linked to playback, or be triggered by outside show control sources to automate complicated sequences without the need for a user to intervene.

    Learn more about Macros in this video overview.


    video overview

    Multi-user environments

    Sometimes you need more than one pair of hands on a programming job. Eos Family consoles and controllers are capable of handling up to 99 discrete users, each with their own partitioned segment of the show file*. On a large-scale, multi-programmer show, you can split up your rig by fixture type to speed the tech process. In a TV studio, immersive production, or other multi-room venue, you can maintain separate programmers and cue lists for each space. Either way, multi-user environments ensure that all users have access to the fixtures they need without getting in each other’s way.

    Learn more about building and expanding your Eos system.

    *Element 2 is the exception – it is a single-user environment.




  • Explore the Eos Family



    Eos Home

    Explore Eos Family user resources at the Eos [Home]




    Explore the Eos Family


    Eos Home image

    Explore Eos Family user resources at the Eos [Home]