Block

You can apply a block to a cue, a cue part, to any channel (or group of channels), or parameter (or group of parameters) within a cue. Block is an editing function. It has no impact on how the data is played back.

Note:  Block functions differently on Element Classic consoles. See Block (Element Classic).

At a Cue Level

A cue level block causes all tracked values in the cue to be treated as move instructions from an editing standpoint, which prohibits any data changes from tracking into the cue. Parameters that are not included in the cue are not impacted by the block instruction.

Blocks do not protect a cue, channel or parameter from being modified by a range edit, nor are they protected from a trace instruction (see Update Using Trace). It is assumed that if you use the trace instruction, then you really want the initial value to change. A block will stop the trace from moving any further backwards through the cue list.

At a Channel / Parameter level

Blocks can also be applied to a channel or a channel parameter. This can be done in live or blind. When applied in live, the block instruction must be stored or updated to the appropriate cue.

When the block instruction has been stored or updated, any tracked values the block was applied to will be displayed in white.

Channel level blocks are indicated in the cue list by a “b” and auto-blocks are indicated in the cue list by a “b”, representing a partial block. To remove auto-blocks, see Auto-Block Cleanup.