Indicators in the Playback Status Display
This section identifies the color and text conventions used to indicate various playback conditions.
Note: The playback status display will show a red counter for sneak time.
Note: If any show control options are currently enabled in Setup > System > Show Control, they will display at the top of the Playback Status Display.
For more details on information contained in the playback status display, see Playback Status Display.
Color Indicators
Cue List
- Gold - Any item (cue, list, page) highlighted in gold indicates “current”.Outlined in gold indicates “selected”.
- Red - Cue fade is in progress
Fader Ribbon / Display
Note: This option is not available on Element 2 and Element Classic.
- Red - Grandmasters and inhibitive submasters
- Yellow - Additive submasters
- Green - Playback faders
- Orange - Presets and palettes
Text Indicators
- + (see cue 6) - Indicates that there is discrete timing within the associated cue. Found in the cue display “Timing” area.
- * (see cue 4) - Indicates the cue has an allfade command. Found in the cue display “Flags” area.
- * - Indicates a link to a non-existent cue. Found in the cue display "Link" area.
- D - Indicates a dark move, a cue that has any non-intensity parameters moving on channels whose intensity is at 0. Found in the cue display “Flags” area in the move column.
- x - Indicates that a mark has been placed, but the mark is broken.
- A or a (see cues 3 & 4) - Indicates an asserted cue. “A” indicates the entire cue is asserted. “a” indicates a channel or parameter assert only. Found in the cue display “Flags” area.
- B or b (see cues 2 & 5) - Indicates a blocked cue. “B” indicates the entire cue is blocked. “b” indicates a channel/ parameter block only. Found in the cue display “Flags” area.
- F1 - F10 - Indicate faders numbered 1 through 10 on the console. Found at the bottom of the fader display.
- > - Indicates a cue that will not require a Go, as the previous cue has a follow or hang time applied. Found to the left of the cue number.
- F5 (see in cue 1) - Indicates a follow time associated with the cue (in this case, 9 seconds). Found in the cue display.
- H3 (see cue 2) - Indicates a hang time associated with the cue (in this case 4 seconds). Found in the cue display.
- I - Indicates an intensity blocked cue. Found in the cue display “Flags” area.
- L - Indicates a live move. A “+” is used to show that both types of moves are in that cue.
- M or m (see cue 1) - Indicates a marked cue. “M” indicates an AutoMark or a reference mark that is used by a subsequent cue. “m” indicates a reference mark that is currently unused by any subsequent cue (see About Mark). Found in the “Flags” area.
- P (see cue 3) - Indicates the cue will preheat. Found in the cue display “Flags” area.
- R (see cue 8) - Indicates the source cue which refers back to an earlier mark (see Referenced Marks). Found in the cue display “Flags” area.
- Number in the FX column (see in cue 1) - Indicates a cue level effects override.
- M1(see in cue 3) - Indicates a linked macro.
- Q2/1 (see in cue 6) - Indicates a linked cue.
- S1 (see in cue 1) - Indicates a linked string. The string will display here.
- Relay 1/1 (see in cue 8) - Indicates a linked relay.
Element Classic Text Indicators
- * - Indicates a link to a non-existent cue. Found in the cue display "Link" area.
- + (see cue 6) - Indicates that there is discrete timing within the associated cue. Found in the cue display “Timing” area.
- B or b (see cues 2 & 5) - Indicates a blocked cue. “B” indicates the entire cue is blocked. “b” indicates a channel/parameter block only. Found in the cue display “Flags” area.
- F5 (see in cue 1) - Indicates a follow time associated with the cue (in this case, 9 seconds). Found in the cue display. Notice the arrow on Cue 2.
- H3 (see cue 2) - Indicates a hang time associated with the cue (in this case 4 seconds). Found in the cue display. Notice the arrow on Cue 3.
- M (see cue 7) - Indicates a marked cue. “M” indicates an AutoMark.
- L - Indicates a live move. A "D" in the Move column would indicate a dark move. A “+” is used to show that both types of moves are in that cue.
- P (see cue 3) - Indicates the cue will preheat. Found in the cue display “Flags” area.
- Number in the FX column - Indicates a cue level effects override.
- M1 (see in cue 3) - Indicates a linked macro.
- S1 (see in cue 1) - Indicates a linked string. The string will display here.
- Relay 1/1 (see in cue 8) - Indicates a linked relay.