A palette is a special preset or a reference preset. A palette is similar to a preset in almost every way except that it can be used by other presets to capture a commonly used look.
Users create palettes with any particular attribute group (such as color, beam, focus, and intensity). For example, palettes of color for gel strings, or palettes of patterns, or palettes of intensities.
Most importantly, palettes are referenced data. This means that when a palette has been stored as part of a preset, any changes to the contents of the palette will propagate into all presets which it has been referenced. On the other hand, any changes to the palette data within a preset breaks the reference link to the stored palette.
Note: The channels selected or the current space selected at the time of palette creation specifies the channels that are included / recorded in the palette.
To record a palette, click the [Record] button in the toolbar or right-click on the palette icon in the Preset Directory and select "Record Current" or "Record Current (Selected Only)" from the context menu. Record will store the current value for all channels included.
Tip: To create a reference to a palette within a preset, you must first apply the palette while in "Edit" mode for the preset. To create a reference to a palette within a preset, you must first apply the palette while in "Edit" mode for the preset.
Note: The Editor Spreadsheet will display the name of the palette in place of the channel attributes that are referenced by the palette.
Applying a palette applies its stored levels to the channels so that you can see in simulation the affects of the palette alone.
Note: Levels are applied without fade when played using the "Apply" command. There are two commands available including; "Apply", which applies only to a particular channel selection, and "Apply All" which applies to all channels included in the palette. Each command is available in the context menu of the palette icon located in the Preset Directory.
To apply any recorded palette click on the [Apply Palette] button found on the palette icon located in the Preset Directory.
Note: The apply function only applies to selected channels. When there is no selected channels, an implicit "Apply All" will occur. This also applies to the "Apply" button on the palette icon.
A recorded palette can be edited to alter characteristics of the palette such as intensity, fade times, delays, and which channels are affected. This can be considered a "blind" edit since changes made in "Edit Mode" are not applied to actual output.
There must be a palette selected to see any channel indications.Apply a Palette in SimulationAn excluded channel is displayed in the Plan workspace with a red X and an included channel is displayed with a green check mark.
Note: The Property Editor states that the palette is "Locked for Edit". This indicates that the property edits on other objects are not allowed until you have exited Edit Mode.
The Knockout button provides two functions depending on whether a preset, palette, or sequence is in Edit mode or not.
When not in Edit mode, the knockout button simply applies default values for a given parameter. For example 0% intensity, or 0/0 degrees for pan and tilt.
When in Edit mode, the knockout button removes individual attributes of channels from the preset, palette, or sequence step you are editing. For example, to remove pan and tilt from a palette for moving lights, within the Programmer window, click the red "X" next to the attribute you want exclude from the palette.
Be sure to record the new values to the palette by selecting "Record Current" from the context menu.
To reinstate the attribute value, use the Programmer to set a value or use the Editor Spreadsheet to indicate the new value.