Overrides are available for use only in the Advanced LightDesigner access level. Overrides are objects that possess state and may be set or cleared by events in the system, while other events (such as Buttons, Timed Events or Triggers) can be configured to have a dependency on the override state. When an override is associated to a control (button, trigger, Timed Events, etc.) the specified control will not activate if the override is active.
Example: A button can be used to prevent a Timed Event from affecting lighting. Configure the button control as an Override Toggle and then assign the same override to the Timed Event. The Timed Event will only occur when the override object is set to "Off".
Note: The Controls, Timed Events, and Triggers properties display read only information about objects that are associated to the selected override.
Tip: A great way to use Overrides is to configure them to be automatically triggered based on a station's activity. To do this, create a new Trigger and select "When Station Activity Changes..." as the "Function", then select the target station from the available list. Specify the amount of time before the inactive event fires, then configure the "Inactive" and "Active" events as "Override Disable" and "Override Enable" respectively.
This trigger forces the specified override enabled for the specified amount of time after the station was last touched or used, allowing any activity to override an automatic control, such as timed events or occupancy, and/or daylight harvesting sensors.