The Library contains all of the non-fixture items in an Augment3d project and comes preloaded with a large number of stock objects for your convenience. You can also import your own Augment3d objects (see Importing Augment3d Objects).
Drag objects to add them from the Library into your model at the origin. Use the Search function to quickly locate specific items. Create folders from the dropdown to organize Library items.
Any objects contained in the Stock folder can be added to an Augment3d model (see Augment3d Objects).
Any custom objects imported into Eos will also appear here (see Importing Augment3d Objects).
Nodes can be associated with one or more Augment3d objects in the Hierarchy. This allows those objects to be controlled together; for example, as patched scenic elements (for more information, see Scenic Elements).
Scenic elements can be given intensity values, moved, rotated, etc. This allows you to change the visibility and position of Augment3d objects using cues, submasters, and so on.
A group is an Augment3d object designed to be the parent of other objects which have their own unique coordinates. Fixtures that have a group parent will display their relative coordinates in Patch.
A group cannot be scaled, but can be moved and / or rotated. Moving or rotating the group node will move or rotate all of its child objects.
Zones are objects in the Augment3d model that can automatically trigger various fixture behaviors. See Augment3d Zones.
Labels are floating text that can be positioned anywhere in your Augment3d model.