Hog 4 Lighting Control System
User Manual
Table of Contents
- 1: Getting Started
- 1.1: About this Manual
- 1.2: Manual Symbols
- 2: Hog 4 OS Fundamentals
- 2.1: The Command Line
- 2.2: The Graphical User Interface
- 2.3: Abstraction
- 2.4: Tracking
- 2.5: HTP and LTP
- 2.6: Colour Matching
- 2.7: Palettes and Directories
- 2.8: Spreadsheets
- 2.9: Editors
- 2.10: Modifier Keys
- 2.11: Undo and Redo
- 2.12: The File Browser
- 3: Setting Up the System
- 3.1: Setting Up the Console
- 3.2: DMX Processor 8000 Setup
- 3.3: HogNet Network
- 3.4: Art-Net and E1.31(sACN)
- 3.5: Adding Playback Wings
- 3.6: Virtual Playback Wings
- 3.7: High End Systems USB DMX Widgets
- 3.8: ETC Gadget II
- 3.9: Hog 4 PC with ETCnomad Key
- 4: Shows
- 4.1: Launch a New Show
- 4.2: Launch an Existing Show
- 4.3: Connect to a Network Show
- 4.4: Change the Currently Loaded Show
- 4.5: Automatically Launch a Show at Console Startup
- 4.6: Managing Show Data
- 4.7: Startup Comment Macros
- 4.8: Backing Up Your Show
- 4.9: Optimizing Show Files
- 4.10: User Preferences
- 4.11: Merging Shows
- 4.12: Importing/Exporting Cuelist Data
- 4.13: Importing/Exporting Fixture and Patch Data
- 4.14: Users
- 4.15: Tips for Working With Large Shows
- 5: Adding, Patching, and Managing Fixtures
- 5.1: Adding Fixtures
- 5.2: Assigning User Numbers to Fixtures
- 5.3: Assigning Dotted User Numbers to Fixtures
- 5.4: Compound Fixtures
- 5.5: Fixture Aggregation
- 5.6: Patching Fixtures
- 5.7: Replicating Fixtures
- 5.8: Changing the Fixture Type
- 5.9: Removing a Fixture from the Show
- 5.10: Creating Palettes and Groups Automatically
- 5.11: Configuring Fixtures
- 5.12: Auto-Patch
- 6: Selecting Fixtures and Modifying Parameters
- 6.1: Selecting Fixtures
- 6.2: Selection Order
- 6.3: Modifying Parameters
- 6.4: Fanning
- 6.5: Removing Values
- 6.6: Separating Parameters
- 7: Groups
- 7.1: Auto-Generating Groups
- 7.2: Recording Groups
- 7.3: Naming Groups
- 7.4: Using Groups in Programming
- 7.5: Editing Group Contents
- 7.6: Deleting Groups
- 7.7: Copying and Moving Groups
- 7.8: Insert, Merge and Replace
- 8: Palettes
- 8.1: Recording a Palette
- 8.2: Using Palettes in Programming
- 8.3: Editing Palette Contents
- 8.4: Deleting Palettes
- 8.5: Copying and Moving Palettes
- 8.6: Record Options
- 8.7: Insert, Merge and Replace
- 9: Directory Windows
- 9.1: Types of Directories
- 9.2: Mask (IPBCE Palette Directories Only)
- 9.3: Color Coding
- 9.4: Button Sizes
- 9.5: Show Fewer Buttons
- 9.6: Buttons Across Option
- 9.7: Show Auto Color Swatch
- 9.8: Spreadsheet View
- 10: Media Picker
- 10.1: Media Picker Overview
- 10.2: Media Picker Window Options
- 10.3: CITP Previews in the Media Picker
- 10.4: Catalyst Previews in the Media Picker
- 10.5: Adding Previews to Pre-v2.0.0 Show Files
- 10.6: Renaming & Customizing Preview Images
- 10.7: Managing Preview Packages
- 11: Cues and Cuelists
- 11.1: Recording a Cue
- 11.2: Record Options
- 11.3: Deleting Cues
- 11.4: Copying and Moving Cues
- 11.5: Renumbering Cues within a Cuelist
- 11.6: Editing Cue Contents
- 11.7: Working with Tracking
- 11.8: Mark Cues (Move in Black)
- 11.9: Understanding Cuelists
- 11.10: Naming Cuelists
- 11.11: Deleting Cuelists
- 11.12: Copying and Moving Cuelists
- 12: Scenes
- 12.1: Recording Scenes
- 12.2: Deleting Scenes
- 12.3: Copying and Moving Scenes
- 12.4: Editing Scene Contents
- 12.5: Scene Timing
- 12.6: Insert, Merge and Replace
- 12.7: Toggling Scenes On/Off in Playback
- 13: Timing
- 13.1: Timing Basics
- 13.2: Fade, Delay, and Path
- 13.3: Individual Parameter Timings
- 13.4: Cue Wait Timing
- 13.5: Loops and Links
- 14: Effects
- 14.1: Table Effects
- 14.2: Effect Palettes
- 15: Kinds and Wheelsets
- 15.1: Kinds
- 15.2: Wheelsets
- 16: Advanced Programming
- 16.1: Selecting from What is Onstage
- 16.2: Bringing Parameter Values Into the Programmer
- 16.3: Highlight and Lowlight
- 16.4: Auto Update
- 16.5: Editing Discreetly
- 16.6: Parking
- 17: Playback
- 17.1: Physical Master Playback
- 17.2: Virtual Master Playback
- 17.3: Choosing and Selecting Masters
- 17.4: Releasing Masters
- 17.5: Master Playback Options
- 17.6: Latest Take Precedence (LTP)
- 17.7: Highest Takes Precedence (HTP)
- 17.8: Understanding Feedback
- 17.9: Advanced Playback
- 17.10: Grand Master
- 17.11: Group Masters
- 17.12: Batches
- 18: Pages
- 18.1: How Pages Are Used
- 18.2: Creating a New Page
- 18.3: Changing Page
- 18.4: Modifying Pages
- 18.5: Copying and Moving Pages
- 18.6: Deleting Pages
- 18.7: The Template Page
- 19: Command Keys
- 19.1: Command Key Overview
- 19.2: Creating Command Keys
- 19.3: Copying, Moving, and Deleting Command Keys
- 19.4: Changing the Action of a Command Key
- 19.5: Command Key Feedback
- 20: Plots
- 20.1: Introduction to Plots
- 20.2: Creating Plots
- 20.3: Editing Plots
- 20.4: Using Plots
- 20.5: PixelMapping
- 21: MIDI
- 21.1: MIDI Show Control
- 21.2: MIDI Note and CC Input
- 21.3: MIDI Note and CC Output
- 21.4: MIDI Timecode
- 22: Open Sound Control
- 22.1: Introduction to OSC
- 22.2: Configuring OSC Input
- 22.3: Configuring OSC Output
- 22.4: OSC Mappings
- 22.5: OSC over WiFi
- 23: Linear Timecode (LTC)
- 23.1: LTC Input into Console
- 23.2: LTC Input into a DMX Processor 8000
- 23.3: Viewing Incoming LTC
- 23.4: Triggering Cues from LTC
- 23.5: Editing Timecode Values for a Cue
- 23.6: Simulating LTC
- 24: Macros
- 24.1: Intro to Macros
- 24.2: Comment Macros
- 24.3: Keystroke Macros
- 25: Direct Control of DMX Channels
- 25.1: The DMX Output Window
- 25.2: Manually specifying DMX Channel Values
- 25.3: Setting DMX Channels to Art-Net In
- 25.4: Reverting DMX Channels to HogNet Control
- 25.5: DMX Test
- 26: Reporting
- 26.1: Creating, Running, and Managing Report Queries
- 26.2: Organizing and Saving Report Results
- 26.3: Using Report Results to Edit Programming
- 27: Fixture Library
- 27.1: Introduction
- 27.2: Download and Install Fixture Libraries
- 27.3: Request Fixture Types from High End Systems
- 27.4: Build Fixture Types using Fixture Builder
- 28: Visualizer Connectivity
- 28.1: Connectivity Overview
- 28.2: Installing the Hog Connectivity Driver on the Visualizer PC
- 28.3: Physically Connecting the Console to the Visualizer
- 28.4: Configuring the Visualizer PC for Connectivity
- 28.5: Configuring the Console for Visualizer Connectivity
- 28.6: Autofocus
- 28.7: Visualizer Troubleshooting
- 29: Updating Software
- 29.1: Console Software Update
- 29.2: Console Software Full Install
- 29.3: Create a USB Flash Drive for full install of Hog 4 OS v3.9.0 and higher
- 29.4: Create a USB Flash Drive for full install of Hog 4 OS v3.8.0 and lower
- 29.5: DMX Processor Software Update
- 29.6: DMX Processor Software Full Install
- 29.7: Upgrading HedgeHog 4 Consoles (2015 and later)
- 29.8: Upgrading Hog 2 USB DMX Widgets
- 30: Hog 4 PC
- 30.1: Software Installation
- 30.2: Software Removal
- 30.3: Operation
- 31: Cheat Sheets
- 31.1: QWERTY Keyboard Shortcuts
- 31.2: Hog 4 OS Key Combinations
- 31.3: DMX Processor 8000 Front Panel Button Combinations
- 31.4: Front Panel Diagrams
- 31.5: Decimal to Hex Conversion Chart
- 32: Troubleshooting
- 32.1: Console won't startup
- 32.2: No DMX Output from Console's built-in DMX Outputs
- 32.3: No ArtNet Output from console's FixtureNet Port
- 32.4: The console appears to have crashed or frozen
- 32.5: Console isn't talking to DP8000
- 32.6: Playback controls don't behave as expected
- 32.7: ETCnomad Key not recognized by Hog 4 PC
- 32.8: The Front Panel Reboots Unexpectedly
- 32.9: How to Report Problems to Support
- 33: Service
- 33.1: Replacing the Screens
- 33.2: Replacing Faders
- 33.3: Cleaning Faders
- 33.4: How to Add Rear Rack Ears to HPU
- 34: Safety Information
- 34.1: Safety Warnings
- 34.2: Informations Importantes Sur La Sécurité
- 34.3: Wichtige Hinweise Für Ihre Sicherheit
- 34.4: Información Importante De Seguridad
- 34.5: Importanti Informazioni Di Sicurezza
- 34.6: Vigtig Sikkerhedsinformation
- 34.7: 安全に関する情報
- 35: Technical Specifications
- 35.1: Hog 4
- 35.2: Hog 4-18
- 35.3: Full Boar 4
- 35.4: HPU
- 35.5: Road Hog 4
- 35.6: Road Hog 4-21
- 35.7: HedgeHog 4
- 35.8: HedgeHog 4 (Jan 2015 and later)
- 35.9: HedgeHog 4X (2020 model)
- 35.10: Nano Hog 4
- 35.11: DMX Processor 8000
- 35.12: Playback Wing 4
- 35.13: Master Wing 4
- 35.14: Hog 4 PC
- 36: End User License Agreement
- Glossary
- Index